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Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

Walkthrough?

We will try to have one for the final game when it's complete.

No android?

Sorry, we don't currently have a plan for an android release.

its okey ehehehe....thanks for answer 😘😍🥰

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Hello, was wondering where i can see updates about the release? I checked the website but didn't see anything!

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Hi! We have monthly updates on Kickstarter for backers, but if you didn't back (totally okay!) you can follow me on twitter and I tend to post progress on there more frequently than I do on itch.io

You can also join the official discord server :D

Development is still (very)  active and we're trying to get the game finished as soon as we can for everyone <3 

Why is this tagged lovecraftian??

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Some of the inspirations for the game comes from lovecraft-style gods and monsters, coupled with fear of the unknown.

Hi there! So, I'm actually commenting before playing the demo, but I have a reason! The game is extremely appealing to me, generally speaking (not to mention you talked about Demonheart and that's one of my favorite western indie VN/RPGs), but I found myself intrigued (and in a sense, worried) by the mutations concept.

So, on one hand I love the idea of these transformations, and besides, this seems to be like the kind of game I adore, with a ton of bad endings to collect and that would make the good ones even more satisfying when played last. On the other hand, what I enjoy the most in games with personality stats is having a MC with a VERY defined and often extreme personality, and you said the transformations were "warnings" about that. A warning usually implies the thing it warns against is... well... bad. And I find myself worried I'd be "punished" by playing the way I like to play (so, a very very defined / extreme in their personality MC)...

Obviously I know you can't say much about that without entering heavy spoilers territory so... I don't know, can you tell me ANYTHING related to if I'll be able to get satisfying endings with my playstyle? I know I'll get madly attached if I play even the demo only, and I would prefer to avoid the frustration of not having a single ending that I'd like.

If it helps you in answering without revealing story details (you know, so you can just tell me "you should be okay" or "you may not like it", without details), in any kind of stories about the MC being transported to another world, I like it when they stay in said world (sometimes I get really really upset IRL if they go back to their world, actually - that's legit a content/trigger warning I wish could be included in games!). I also like transformations, as long as it doesn't mean the character looses their mind. I tend to appreciate open endings, but I still do like it when the main couple can be happy together.

Okay, I think that's it. Sorry for the very extensive and weird comment that isn't even feedback, and for the questions. If you'd prefer not to answer at all, that's okay - I'll come back when the game is released and when telling me would be less spoilery!

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Hi! No worries on the long comment :D

To answer your questions I think there will be endings you like and ones you don't like. 

Let me go into a bit more detail below for you (beware minor spoilers??)

The mutations have special endings if any of the traits are maxed out, but we are trying to balance this because we want the game to be fun, and not hard. It's also set up so that no 1 trait is always the "right" or "kind" choice. Sometimes you'll want to pick the selfish option, and sometimes you'll want to pick the selfless and so on. It won't be especially hard to avoid maxing them out if you want to avoid those endings, though the endings with it are very fun I think. 

I know it's very opposing to what most games do where you're rewarded for maxing things out, so if that's something that really doesn't appeal to you I totally understand!

We do have an extensive (but with spoilers!) list of content warnings if you want to check them out. It's on our website so that we can update as needed. 

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Thank you!

I did actually check the content warning list, before I asked buuut... It didn't really answer my question. But well, if you think there are endings I should like, based on what I said, then that's okay, that's all I wanted to know. Like, maybe in the end I won't be a huge fan, who knows, but at the very least, it wasn't a situation where you'd say "no, you certainly won't like it", so that's fine.

I will play the demo later, then!

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